Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Tuesday, December 8, 2009

Review: King of the Trollhaunt Warrens


Be warned, I do have some spoilers listed here. If you’re currently playing this then out of respect for your fellow players and DM's please skip this one.

We started playing on October 1st 2009, and by November 20th we were done. Only playing once a week.

At the start the players were level 12 going on level 13 and by the end they were level 14. I did adjust encounter to match, but everyone enjoyed the story.

The adventure is broken down into a few sections. Initial, Search, City Attack, Warrens and Feywild. Well my party ended up skipping the latter half of the warrens; they simply used a ritual found from previous adventures to teleport to the feywild and went exploring.

The city fights were excellent and well loved by the party however I felt it was a bit much, the encounters didn't seem to make much sense. There was some excellent role-playing in the city both before and after the attack.

I felt Scallymag was not powerful enough for a big baddie, including the changed one at the end. The map with the game was great, and is defiantly reusable. In fact next week I will be posting a small adventure that uses those maps.

What I would have liked to see from WotC

Grid Numbering on the Mini Map
For those of us remaking the encounter map, it would be nice to see an ABC along the top and a 123 along the side. I did this by hand, but it would be nice

Encounter Options
I think it would have been great to help the DM customize the encounter by offering a list of optional monsters to swap out. You don't have to put the full stats, just a few extra.
Example (if your party made easy work of the last encounter, try adding in this xxx)

List of Random Names/Races
I hate this question, players always ask for a name and im unprepared.
Notes on rituals to overcome skill challenges. In the very first encounter the warlord intimidated a troglodyte who surrendered and I was out of names.

Question Summary
At the end of every LFR game there are a few questions that need to be reported back to the RPGA. These questions actually server another purpose that I think goes un-noticed. The questions relate to key events in the adventure and how it was handled. This way 6 months down the road the DM can review the questions and get familiar with what happened.

I know a lot of these are up to the DM to do, but it would be nice to see WotC help out every now and then and add some more tools.


Until next time, keep your dice on the table.

Thursday, September 17, 2009

Magic Item Review: Cloak of the Walking Wounded

Ouu, 2nd post of the day. That means i get an action point after this one. There are a few magic items in 4e that realy stand out, and need some focuse.

Cloak of Walking Wounded
I can't get into the details of this beacuse your not allowed to post magic items from the wotch site, but basicaly when you spend a healing surge, you can instead spend two. This isn't a dialy power but a property. This is freaking amazing.

Imagine if you will that when you use a second wind, you now heal for your bloodied value. This lets you spend less time healing and more time killing stuff.

Cloak of the walking wounded is a 4th level magic item, and in my opinion a must have. I've rescently discussed it with my players of a LFR game, and we've concluded that sure like all neck items it gives you a +1 to fort/ref/will but they see no reason ever to upgrade it to the +2 version.

The cost diffrence dosen't justify it, your not getting anything more out of the property and when your playing in a limited gold campaign why spend the money there.

Every dwarf in the world should have this as well, the sheer ability to second wind as a minor action, get +2 to all defences, then still have a standard to take more beatings or dish it out is also amazing.

You can find the cloak of the walking wounded on the DDI Compendium, or in the Adventures Vault.

Originality: 4/5
Very original, there is little else in the game that has the same options this does.
Lifespan: 4/5
You can go all the way to 30 using the +1 version of this, you may want to upgrade later on just for the extra bonuses to defences, but the core of the item will never change for you.
Cost: 4/5
Sure all magic items cost the same, but when you look at the cost vs effect, its solid. a LFR character starting off can easily purchase it as soon as they hit 4th level if they save their gold.
Usablity: 4/5
No matter your race or class, everyone uses healing surges, casters with low hit points can spend two surges at once to heal up quickly and get back in the fight, while fighters who take constant damage will enjoy the benefit of staying at full. Sure it does use two healings urges per use, but thats the point.

Well i hope i've convinced players to look into buying this wonderfull item, and DM's this makes a great magic item as treasure. Even at high leavels, drop a 1k gem for one of these cloaks. Even wizards know show good the item is, a lot of their game day charaters own it.

Until next time keep your dice on the table.

Friday, August 14, 2009

Return of the Giants: Jarl's Revenge

Ok, by now everyone knows about dark sun, everyone who runs a d&d related blog is talking about it. This is the only statement your seeing from me about this. They also announced Against the Giants :)

Against the giants was one of my most favorite adventure series to run for my players its kinda been a tradition to run it every few years. Now next year around this time Jarl will have his revenge. The fun of the game as the sheer difficulty of it, not everyone could finish it and you would always carry woulds you would remember for a long time.

If your not familiar with it, the Against the Giants is a set of three adventures written by the late great Gary gygax published in the late 70's. Wizards was quick to release update rules for 3rd edition and I'm glad that they are going to give it the focus it needs to.

I'm not 100% sure but if i am correct this adventure series was the first to intrude drow, which have been such a big part of d&d in the last 20 years. Everyone knows someone who tried to make a drizzit clone, i find it more fun to actual play an evil drow.

I'm curious to see how they plan on working the adventure using the 4e system. Originally these were kind of a dungeon crawl setup which in my mind doesn't work as well in 4e. Size was always a big issue in previous editions but after seeing what my players can do by level 12 I'm not sure it will be that big of a deal. I know if wizards is releasing this module, then miniatures should be out around the same time. In packs of course.

G1 Steadying of the Hill Giant Chief

Giants have been raiding towns, and the human rules are so upset they are hiring out adventures to punish and stop the giants. The players beginning to learn about an unknown force behind the different giant tribes binding together. For the most part the players fight in the lair.

G2 Glacial Rift of the Frost Giant Jarl

The players are teleported here by some magic chain and they begging to learn more about the force behind the great alliance. This adventure uses harsh winter lands and caves for the encounters. I think there is even a remorhaz.

G3 Hall of the fire giant king

basically if the players chose to pull a switch in the last adventure they are teleported here, still trying to find out why the giant tribes are working together. You also get to explore three different areas and this is the adventure that introduces the drow.

After finishing everything Gygax had another series the players could play, the D series and tangle with the drow on the drows terms.

My all time favorite has to be G1, and i can't wait to run it again for my players. I've even considered a few times trying to convert everything myself.

July sees the Demonomicon as well as the next super-adventure following Against the Giants: 4th Edition's Tomb of Horrors!

To everyone at GenCon keep having fun.

Until next time keep our dice on the table.

Keep in mind you have until monday August-17-09 to enter in our contest

Wednesday, July 8, 2009

What i've learned from Living Forgotten Realms

this last weekend i got to run a game of living forgotten realms for the first time with my group. And i highly recommend this experience to everyone. You can read the rules all you want but until you experience the game itself you don't realize how much fun you can have with the.

Point Buy
Most of my group is pretty old school, we've always rolled our character. The illusion that we posses a magical bond with the fates or our dice to roll good is the reason. My current 4e campaign started within 4e came out, we all rolled characters and everyone was fairly tough.
Point buy brought out two kinds of players, those that focused on two high abilities, and those that wanted to go more well rounded, fearing that a low ability score would cause their demise.

Once the game begins the stats take a back seat to what the party can do as a group, two healers and two strikers is a solid four person party.

Going forward i will force the 22 point buy on my characters for future campaigns, they are exprienced enough roleplayers that they can make up for low stats.

The Party
It seems with LFR there seems to be more of a focuse on rewarding players who start their own adventuring party with an official name. I feel this promotes roleplaying and should be added to each game. A adventuring party in LFR gets a party action point, it follows all the same rules as action points, however it can be spent by anyone in the party pending everyone agrees that the player can spend it.

This is such an obvious reward, and lets the players focuse more as a team than ever before

Encounters
The encounters were short but sweet, the players felt challenged, had to speend healing surges but it did not take forever. For my normal campaign we play for three to four hours, and get off two sometimes three combat encounters plus roleplaying and catching up on the last week. In the LFR game, we finished up everything in four hours and this included 4 combat encounters, extra roleplaying and introductions at the bigging, clarifcation of how rules worked, picked bundles, and even reported the event and browsed around our DCI logins to get used to the screens a bit. Combat felt fast, and yet was very satisifying for the players.

as a DM, i plan on looking deeply at how WotC designed these adventures in hopes that i can replicate this.

Challenge
For most of us we played one shot delves, but our main campaign has been ongoing since the release of 4e, and they are 11th level now. The one thing the players remarked about was that the encounters were still challening, everyone had to spend at least one healing surge per combat encounter and sometimes one after. Everyone relized that it seemed to be equaly as challging from 1st level and 11th level and it was not something that they noticed until going back.

Rewards
LFR offers three core sets of rewars to its players and DMs, Story rewards, Treasure Bundles, and Reward Cards

Story
Basicaly after each adventure if completed successfully the players get up to two story rewards that they track. For the most part they just state that the player completed the adventure and did something else (ie was nice to an old man instead of ignoring him) I like the idea behind this as a way to track and plan how your adventures and campaigns are being strung together.

Also you can add this to your game by offering the DM's best friend, a +2, the story reward could reward the players with a +2 to a skill while in the town, perhaps they get 25% of magic item value in this town. The possibilities are up to the DM and how you want it to fit in your campaign.

Bundles
If your not sure how bundles work is kind of simple, basicaly players are limited to how many magic items they are allowed to find (not buy) so at the end of the adventure the party has roughly 5 diffrent choices, instead of offering the exact item, ie Flaming Longsword +1, they are offered the choice of flaming weapon +1, anyone in the party can chose this reward and the reward can be chosen by muiltiple people. Then each player customizes the weapon for themsleves. The party also usualy has two other options, potion+gold, and gold

This is a trickey rule and you should get feedback from your party on how they feel about this. This still offers the old school randomness of found magic items, but allows players a choice still. I know my group does not like the wish list for magic items, and want the magic items to be a suprise.

Reward Cards
These are a neat idea, and are awarded to the player not the character. Basicaly if you play a certian amount of LFR games within a certian timespan WOTC will mail you out these chards. The reward cards are simple enough they let players make new races, and unlock classes. They also affect in the game, the most basic of wich is rerolls with +1 to +2 bonuses, or additional HP when spending a healing surge. Players are limited to how often they can spend one but get to chose which ones work for them.

House rules for any Campaign
- Party gets 1 AP
- Make combat encounters quicker, less is more
- Give players reward cards (one for every other game night)
- Make treasure bundles
- Create story rewards that act as notiroity with the simple +2 bonus

I have to say my overall expeirence with LFR so far has been great, i can't wait until i get the opporunity to run one again. As a DM ive learned some new ways of dealing with in game things, and some new rules to try out and test with my players.

I highly recomend for all DMs to login and take the hearald DM test and try it for yourself.

Until next time keep your dice on the table.

Saturday, June 27, 2009

Review: Martial Heroes 4 Miniatures

Yesterday Wizards of the coast previewed some pretty sweet miniatures, The Martial heroes looks like is the most solid set to date in my opinion.

The set includes a Male Shifter Ranger, a Male Tiefling Fighter, and a Female Human Warlord

Male Tiefling Fighter
Good: The miniature is solid, it sure does look like a Tiefling fighter. I like the tale
Bad: Again when they build this miniatures I'm not too sure what goes through their head when deciding the weapons, choosing a common weapon adds to the versatility of the miniature.
Ugly: Is it just me, or does this Male Tiefling have boobs?
Final: Great miniature, usable for a few classes, defiantly usable and worth it.

Female Human Warlord
Good: My favorite miniature to date, its solid and can be used for a paladin as well as a warlord and a fighter if need be.
Bad: There might have been a better stance, but i can't think of one.
Ugly: Solid looking, everything works.
Final: If your playing a female martial character this is a solid choice.

Male Shifter Ranger
Good: Yeah! Shifter, glad to see they are getting some love.
Bad: Low usability, being a shifter and going two sword.
Ugly: Whats with his face? He looks like a rat man. Cloths not that great. Some of the older shifter miniatures looked better in my opinion.
Final: Worth it if your playing a shifter.

The Martial Heroes 4 Miniatures set is a 3/3, and worth it to any player who enjoys playing the martial classes and I'm sure this is a set my group will be splitting on.

Be sure to find a store near you and support your local economy local game stores have been a big part of gaming community since it started and they usually deserve the money.

Otherwise, Amazon.ca is fully stocked with the set as well.

Until next time, keep your dice on the table.

Friday, June 26, 2009

DM/Player Tool: iplay4e.com

I wanted to spend some time and show off this cool application called iplay4e.com i call it an application because it was originally designed for iphone/mobile phone use. But the site has exploded in the last month constantly being talked about on twitter even by key wizards of the coast people. I'm sure by now most other bloggers are aware of this tool and most people have heard about it but i wanted to spend some time and give it some attention it deserves.

What is iplay4e.com you ask?
Its basically a website that you can store and share your 4e characters, and use it as a interactive character sheet.

All you need is a Google account, and a DDI character file. Once you login you click on the upload button and upload your character file and there you go. Your character is now presented in a nice little screen that will load up on your mobile phone.

But the key is the ability to share your character sheets, first you can just make them public so others can view them, but you can actually share it with your DM so the character shows up in his shared list.

This makes this tool not only great for players but key for dungeon masters and those who run games online or use their laptop to play. iplay4e.com has whats called a Pin up feature, it allows you to pin up the character sheet. this is the feature that will give your DM easy access to your players at all time, and if your using iplay4e.com to play, then he will get live updates as it happens.

Its not just there to show your character sheet, but it also provides the ability to roll dice where ever its needed, add experience points, add and remove damage/healing surges. It is a interactive character sheet.

iplay4e.com also appears to be integrated into the DDI compendium, as all the powers, races and items have a little (?) by them that links to that item in the database.

There is lots of potential to iplay4e.com from the ability for you to play even if you forgot your character sheet, a method to share your character with your DM, to work out tweaks on forums. I think its also good for one shot nights or delves where DM's can just upload your characters for you and your ready to go.

I would like to see the ability for DM's to create campaigns on the site, where once you pin up a campaign it just loads all the characters you've added to it, and add group XP/Gold. And the ability to hide menu and news panels would also be handy.

Its a solid tool that's easy to use, and i highly recommend everyone spend 20 minutes on the site playing around, its easy to see how useful it can be. It makes me wish i had a iphone and was a player.

Overall with some of the other 4e web tools out there they all seem to want to get their own share of money from everyone iplay4e.com is donation based which is good for players

That's it for me, until next time keep your dice on the table.

Thursday, June 25, 2009

Review: Primal Heroes 2 Miniatures

Yesterday Wizards of the coast previewed some new miniatures, the Primal Heroes 2 Miniatures. The article does not cover that the release date is for July. The Primal heroes of one of six packs being released.

I'd have to say i am happier with this set then the last Divine set that was shown to us. This seems like a more feasible purchase.

Female Human Barbarian
Good: Solid fighting stance, character works great flowing hair, gives feel of an epic warrior.
Bad: The cape is a horrible idea, it seemed like someone said "i want to have her standing on one leg, but how do we keep her up, lets build a big ugly cape".
Ugly: Holy Blue batman, its like a car accident you can not look away but you want to.
Final: Over all good Miniatures, not worth buying the set for just this one.

Male Human Druid
Good: The miniature over all looks pretty solid and fits for a druid and can even work as a shamen. Also looks like it would pass for some weird looking half-elf as the ears look pointed (at least in the pic) Any miniature that can server multiple purposes is pretty solid.
Bad: Nothing back to complain about
Ugly: The hand, hair and ears look out of place.
Final: Great miniature, worth the purchase

Male Halfling Barbarian
Good: The Halfling Barbarian is a common build these days, people like being small but powerful.
Bad: No scars or paint on the chest, its just clean like a professional swimmer. Also hard to tell what is on his head and neck.
Ugly: The sword, i mean it does not scream barbarian to me, i would have like to have seen an axe of something more brutal. My preferred stance would be bent back with the axe up in the air to look as if the halfing was coming down on its target with great force.
Final: Another great miniature, worth picking up. Part of me wants him to carry a club and have a horned helm so he can be Bobby the Barbarian

I give the set an overall 2/3 pretty solid, if your paying $12.59 it may be a bit much, you can get a set of tiles for the same price. i would probably hold off and wait to see who else from your group is interested. If your stuck paying around $15 then its your call, i wouldn't when i can just buy a monster pack and get more for my money.

If your not going to buy locally may i suggest my Amazon store (i know self plug)

Until next time, keep your dice on the table.

Tuesday, June 23, 2009

June Dungeon Delve Review

Warning: May contain spoilers

Well this weekend at my local gaming store (Alternate Icons) we ran what is to be the last Dungeon Delve from WotC that i can get my hands on. Sanity's Precipice is a delve for five level 25 characters and wow it was good. The story line was pretty solid and the players had all enjoyed playing it.

Good: Neat mix of monsters, the encounters were pretty fun. Level 25 was fun for experienced players
Bad: Four combat encounters is a bit much, i understand that delves are designed to be run one encounter a week type deal but even that doesn't seem solid. Level 25 was not a good start for new players.
Ugly: Having previously only run Game Day's with poster maps, i did not like having to build each encounter, i lost time with that.

Setup: The setup was fun and there was lots of information that was provided, however it seemed to only add more questions for players that wanted to cause trouble, and no key reward for those players who ask whats in it for them.

Encounter 1
This encounter was fun, however the Efreet's seemed week vs a 25th level party

Encounter 2
This encounter was the most fun and enjoyable for our group. They liked the fact that the one creature could attack 8 times a round and took advantage of it. This fight was also the fastest.

Encounter 3
Thought encounter 3 is key to the story and for encounter 4, i skipped this. The main reason being we had a player out who last played d&d when it was ad&d back in the 90's so things took a bit longer than normal. (understandably so)

Encounter 4
As a DM i loved the end boss, he was so much fun and actually killed the party warlord with one attack. (warlord decided to make multiple saves, failing 3 times, died and then came back to life due to the druids magic item)

Overall i had lots of fun running this, and its sad to see it go because every time i ran a new game in town, we got new players into 4e

Dungeon Delve you will be missed.

Until next time keep your dice on the table.

Friday, June 19, 2009

Divine Heros 2 Review

Wizards announced yesterday their Divine Heroes 2 Preview, you can find it here.

First i want to say many of you may not agree with my review, that's fine I'm reviewing the product from my standpoint.

Second i think WotC dropped the ball on this one, I've never seen a worse combination of 3 miniatures. Sadly because I'm in Canada this set costs around $15, that's $5 a miniature and not worth it for this package

Warforged Cleric
Good: Warforged miniature just in time for the eberon release, those playing eberon are excited I'm sure.
Bad: Again being from eberon, i think this miniature is too specific to fit in, and unless your specifically plan on using Warforged i don't recommend it.
Ugly: The miniature looks like a complete sap, he looks like someone tried to dress up as Dr. doom and failed miserably.
Final: Not a miniature i can see my group using at all

Female Human Avenger
Good: The miniature is versatile, it can easily be used for any other class, and could pass for an eledran.
Bad: Not the most amazing thing I've ever seen, other options available.
Ugly: Another horrible looking miniature, i just don't like it. the colors don't work the pose doesn't work
Final: With all the other options out there you can find much better for a avenger.

Male Human Paladin
Good: Sweet looking miniature, again from a DM point i would love to use this as a re-occurring bad guy.
Bad: Not very usable by players, i don't think it will see much use because its 'evil looking'
Ugly: Cool suit of armor, sweet ass shield, and is that a toothpick in his hand? Also could have bent the horns down to match the shield.
Final: If i could get him in a monster pack i would, defiantly the strongest one here

Over all this is a kit that i will be passing on. However your game may be different and it may work for you and if it does go for it.

Until next time, keep your dice on the table.

*All images are from the official wizards of the coast website.

Friday, May 29, 2009

D&D Week End Review - May 30th

This week has been rather fun, i had a weekend full of d&d with the game day and my normal Sunday night game. I had a chance to introduce some 3.5 players to 4e and they rather liked it. I also was accepted to the rpgbloggers network, pretty happy about that considering i noticed three times the readers since then.

What I'm Looking Forward to in June from WotC
June 8th - Free: Excerpt: City of the Dead
ME: I'm a big fan of Waterdeep and ran a few adventures in City of the dead in the past.
June 10th - DUN: Ruling Skill Challenges
ME: Skill challenge articles are starting to become a dime a dozen, but they need to be because its one of the harder things to do.
June 12th - DRA: Ecology of…Rust Monster
ME: About a month to late, but yeah anything Rust Monster is FTW
June 19th - Free: Excerpt: Divine Power
ME: Next book coming out, interesting to see whats in it
June 20th - Delve Night [I will be running this again at Alternate Icons, Brantford, On]
June 22nd - DRA: Playtest: MM3
ME: WotC, i think you should give a bit more time before announcing this stuff, i mean we know, we get the idea.
June 22nd - Free: Excerpt: Divine Power
ME: Yet more free excepts, why do i pay for DDI again. oh yeah character builder.

My Site
Action Point and Magic Item Use Cards
ME: This is an idea i had on twitter but needed more room to fully explain it and flush it out.

Deadliest Warrior Paragon Path: Spirit of Wallace
ME: Decided last week that i would start doing this, figured Wallace was a good start.

The level 0 Delve, Role playing Introductions
ME: Again another article that spawned from a twitter conversation. I used to play a few level 0 games back in the day, it was great to build out back story.

Encounter: A Quick One
ME: I challenge groups to try and beat this encounter in under 4 rounds, my group did this encounter at level 10

SoO Game Night 10.4
ME: Game log from our standard Sunday night campaign that I've been running since the start of 4th edition.

Adventure Ideas
The Dungeon Reality Show, Part 1: The Implied Setting
ME: I'm sold, this sounds like a great delve opportunity for sure.

DM Tips
Maiden’s Head Games Preperations for Game Day
ME: using dropbox is a great tool, there are other tools online. maybe next week i'll make a post on a neat setup

Top 9 Dungeon Master Screen Hacks | Campaign Mastery
ME: there are a lot of realy great ideas here, almost makes me want to use a DM screen again.

SlyFlourish: #dnd tip: Keep Dungeon Tiles separated by set to make it easy to find the pieces you need.
ME: Get large freezer bags, and use a maker to identify the what set.

mleger: #dnd tip: make minions last longer by making the die only on successfull hit, not automatic damage.
ME: nothing to say this is my post

SlyFlourish: #dnd tip: bring out minions in waves of four to reduce the effectiveness of blasts. The cleric's Solar Wrath is devastating to minions.
ME: Ive done this once, great idea. every other round is good too

SlyFlourish: #dnd tip: Combat is a poor failure condition for a skill challenge. It can add an extra hour to your normal game. Take surges instead.
ME: Excellent tip as always. I recommend building out a flowchart to see what happens.

gregbilsland: #dnd DM tip: Poll your players and find out where in the planes they're interested in going. It can help guide your campaign's direction.
ME: Depends on the players, some might like this idea, others want it to be a surprise

SlyFlourish: #dnd tip: Be creative and run a battle or two without maps or minis for a random encounter or two.
ME: I think when dealing with 4e this would be hard to do, it works if the party is separated in town, and the dwarf picks a fight in a bar (but when is that ever going to happen)

SlyFlourish: #dnd tip: Keep a card for each of your players with their playstyle, goals, and your plans to keep them engaged.
ME: Have players hand in their stat card from DDI Character Builder, and put info on back.

SlyFlourish: #dnd tip: It's hard to keep a villain reoccurring. Don't overuse one way. Have them become an ally, resurrect, flee, or fight from shadows
ME: Ive found myself overusing a villain, and i think the PCs are a bit tired of it. going to offer a 2 level break from everything i think.

SlyFlourish: #dnd tip: Sudoku puzzles with runes or sigils instead of numbers can make for fun arcanic puzzles provided you have a player good at sudoku.
ME: Brilliant idea, wonder how fast players will go, can't i figure it out with a skill challenge on me though.

Skill Challenges

Suprisingly this week i did not come across any skill challenge articles that just made me say wow. I might have missed some got a suggestion?

News/Reviews

This month we saw the MM2 came out, and there are a few sites out there with reviews all worth a read.

D&D Core Book Sequels Hold Awesome Stuff, Not Leftovers | GeekDad | Wired.com
ME: big fan of geekdad, this review also talks about phb2

StupidRanger.com: Monster Manual 2!

REVIEW - Monster Manual 2 | The Core Mechanic

Points of Light: Review: Monster Manual 2

Review: Monster Manual 2 : :

Other

Deadliest Monsters, Part I: Ancient Red Dragon vs Ancient Gold Dragon | Dungeon Mastering - Dungeons
ME: janna over at dungeonmastering.com has started a new article based on deadliest warriors , monster vs monster. worth a read as i too love the show.

100 Great Things About Dungeons and Dragons — Dungeon's Master
ME: congrats to Ameron, i think hes from Toronto, Props to fellow Canadien

The Other Side blog: Chill 3.0
ME: love chill and its high mortality rate

Creative Cantrips: Lots of Clever Uses for Prestidigitation | Dungeon Mastering
ME: great tip all players should read. i tink new school players should play a level 0 game and use creative thinking to solve the problem

Icosahedrophilia » Who wants some action point tokens?
ME: He is holding a raffle for some tokens, but you can use the DDI program to create your own action point tokens, and with a little bit of graphic editing, you can make your own magic item tokens as well.

Well that is it for this weeks news in the world of Dungeons and Dragons, hope you enjoy the articles and were able to find something useful here.

Until next time keep your dice on the table
Game On!

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