Thursday, September 17, 2009

Magic Item Review: Cloak of the Walking Wounded

Ouu, 2nd post of the day. That means i get an action point after this one. There are a few magic items in 4e that realy stand out, and need some focuse.

Cloak of Walking Wounded
I can't get into the details of this beacuse your not allowed to post magic items from the wotch site, but basicaly when you spend a healing surge, you can instead spend two. This isn't a dialy power but a property. This is freaking amazing.

Imagine if you will that when you use a second wind, you now heal for your bloodied value. This lets you spend less time healing and more time killing stuff.

Cloak of the walking wounded is a 4th level magic item, and in my opinion a must have. I've rescently discussed it with my players of a LFR game, and we've concluded that sure like all neck items it gives you a +1 to fort/ref/will but they see no reason ever to upgrade it to the +2 version.

The cost diffrence dosen't justify it, your not getting anything more out of the property and when your playing in a limited gold campaign why spend the money there.

Every dwarf in the world should have this as well, the sheer ability to second wind as a minor action, get +2 to all defences, then still have a standard to take more beatings or dish it out is also amazing.

You can find the cloak of the walking wounded on the DDI Compendium, or in the Adventures Vault.

Originality: 4/5
Very original, there is little else in the game that has the same options this does.
Lifespan: 4/5
You can go all the way to 30 using the +1 version of this, you may want to upgrade later on just for the extra bonuses to defences, but the core of the item will never change for you.
Cost: 4/5
Sure all magic items cost the same, but when you look at the cost vs effect, its solid. a LFR character starting off can easily purchase it as soon as they hit 4th level if they save their gold.
Usablity: 4/5
No matter your race or class, everyone uses healing surges, casters with low hit points can spend two surges at once to heal up quickly and get back in the fight, while fighters who take constant damage will enjoy the benefit of staying at full. Sure it does use two healings urges per use, but thats the point.

Well i hope i've convinced players to look into buying this wonderfull item, and DM's this makes a great magic item as treasure. Even at high leavels, drop a 1k gem for one of these cloaks. Even wizards know show good the item is, a lot of their game day charaters own it.

Until next time keep your dice on the table.

2 comments:

  1. Not link pimping (just can't find another way to contact you on the blog... email etc.)

    Thought you might find this practical.

    http://t-a-b-a.blogspot.com/2009/09/dms-journal-using-monster-builder-to.html

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  2. BTW - hit me up with an email (if you'd like) so I can contact you privately.

    Next month I'm gonna be working on a project on how to build your own home made magnetized battle mat to use with magnetized dungeon tiles (so they don't slide around so bad) for around 80$. I'm sure it's right up your alley.

    You can reach me at gaming8787@comcast.net

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