Thursday, September 17, 2009

DNDGD Preview: Tower Warforged Artificer

Yesterday i previewed Naivara Female Eladrin Swordmageand talked about what everyone should bring to the game day event.

Today I'm going to talk about some DM tips for those DMing the games.

DMing for the game day is a bit different than normal events, and i highly recommend following these simple kiss rules.

Stay true to the adventure
Though your the DM your group worked together as a team and designed the adventure, try and stay true to what the adventure entailed.

Make a Call
If you run into something that others question, just make a call. Ask the player to look it up while they wait for their turn to come around, and if your in the wrong award them a temporary action point that they can use until the end of the encounter. its not perfect but it keeps everyone happy and it keeps the ball rolling

Assign a Buddy System
Find out if there are some people who are new to system, ask for volunteers who will sit with them and help them through the game as they go. Focus on the basic Move, Attack, Minor and the rest should follow suit.

Say Yes to the Players
Sure your group wants you to make it hard for the players, but if they come up with a good idea or something you haven't seen before, just say yes. Or say, 'that's a good idea, but that might require an action point' if the player is willing to spend the action point let them do what they want to do. Play this by ear, let the players drive the game.

Initiative
Stay on top of initiative, if you've DMed 4e before you know how hard it can be to track 40 different things. See my posts yesterday about bringing proper condition markers and initiative trackers.

Monsters
Spend a bit of time during the prep to read over the monsters, bring a highlighter so you can remind yourself of any regeneration, damage reduction etc.

Have Fun
Everyone is here to have fun, you, the players and the organizers. Just keep this in mind, don't be afraid to break some rules in the name of fun. Players will walk away with a memorable game and a overall enjoyment.

Character Death
I seriously doubt characters are going to die, but if thing get heavy jump in and help them out where you can. Have a NPC suddenly show up and drag the person to safety. Sure people will question it, but again its about having fun, not trying to get a TPK under your belt.

Tower, Warforged Artificer
Well that's it for today, tomorrow i will preview the final character and talk about some tips on building the adventure. They will be very general.












Until game day keep your dice on the table.

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