Friday, September 18, 2009

DNDGD Preview: Xandross Male Human Fighter

Yesterday i gave DMs some tips on how to run the game day adventure, and previewed Tower the Warforged Artificer. Today i'll be covering the final player character and talk a bit about designing the adventure.

If you remember from Monday groups will be able to sit down and build the adventure in advance. This section will roughly take 1 hour. And here are a few things to keep in mind

Limit
Limit yourselves to what your using in each encounter. It might be hard to count up the XP and figure out a good number, so instead a good rule of thumb is having the same total level. Party of five, sixth level characters give you 30 levels of monsters to play with. Keep this in mind when building each encounter

Re-Use
Just because you used monsters in the first encounter doesn't mean you can't use them again. Your limited with the miniatures and monsters you an use so don't be afraid if your not using all of them. Go with what makes sense for your adventure.

Terrain
Review your double sided map, see what monsters make sense, and where they should be placed. What are the monsters doing. Are they expecting an attack or is this just their base. If so how are they acting. Use terrain to the adventures advantage. Don't forget that ranged creatures will benefit from higher ground.

Story
Go with what fits in your story, focus on the story when your building the adventure. A good story will be remembered by the players who play it. If the scarecrow doesn't make sense, then don't use him.

Finally ask your self how you would feel if you were playing the adventure you designed. Would you feel cheated that it was too tough, would you feel that everything was stacked against you? Or would you enjoy the challenge.

Make sure you have fun tomorrow, and Here is Xandross















My Game Day is being held at Alternate Icons

Sleep time, happy game day tomorrow.

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