This classic old school game play will bring back memories for players. You can use this room in your dungeons jus
t as a small pit stop. Feel free to use these as plot devices or just a way to kill 20 minutes in your dungeon. I would not recomend using more than one of these per dungon.
Roll on the chart below to see what kind of room it is.
- Body
- Skeleton
- Trap
- Key
- Invisible
- Invisible Teleporting
- Water Anyone
- Stirges
- Nested
- a strange note
1 - Body
You enter in a room where there appears to be a corpse laying hunched over a treasure chest. The corpse apears to be long dead
DM: The treasure chest may contain so
mething and may not, however the body is nothing special and is of a long dead adventurer who died completly due to un related means. This will keep your party tied up for a good 20 minutes of roleplay
2 - Skeleton
You enter in a room where there appears to be a corpse laying hunched over a treasure checst. The corps apears to be long dead
DM: Same as #1 but in this case its a skeleton, or some sort of basic undead that is playing posum to trick the PC's. In general let the pc's go to move him and then the undead will attack.
Boneshard Skeleton - use blast
Corruption Corpse
chilborn Zombie - great if this room is in a cave
3 - Trap
You enter in a small 20x20 foot room with a treasure chest in the middle of the room
DM: Use any of the simple traps listed in the DMG, i like electrified floor. put it all around the chest, now the players need to figure out a way to get to it
4 - Key
you enter a room where there appears to be a locked treasure chest in the center of the room. Protruding from the lock is a skeletal hand holding a key.
DM: Something like this is adds flavor to the game, the key can be for something completly diffrent. Players will try to find a trap when there is none. It realy makes them qustion what is going on.
5 - Invisible
You enter a small room, it appears to be empty.
DM: If the players search around they can stumble on a invisible chest. Make any difficulty dealing with it higher than normal
6 - Invisible
You enter in a small room, it appears to be empty. After walking around for a few moments you hit your toe on something, but when you check again there is nothing
DM: the same as room #5, but each time the checks is hit, it teleports to a random square in the room. This will frustrate any player trying to open the lock or see whats inside
7 - Water Anyone
You enter in a small room with a large chest in the middle. Everyone once and a while it appears to shake
DM: Once opened the party finds that the checst is filled with water, there is a paranah swimming around inside. It may be hard to tell.
8 - Stirges
You enter in a small room with a large chest in the middle.
DM: Upon opening the treasure chest, a stirge swarm exits and begins attacking.
9 - Nested
You enter in a small room with a large chest in the middle.
DM: Upon opening the tresure chest, the PC's find yet another smaller treasure chest. Continue to do this until it is just a small locked device. Once the last one is opend place a simple copper peice, or a key to something else. have each one locked and force the players to roll if they want to get it open.
10 - A strange note
You enter in a small room with a large chest in the middle.
DM: once the players open the treasure chest it is empty except for a note written in common.
The not reads "im sorry but your treasure is in another dungeon". The PC's may be slightly annoyed but chuckle and move on.
No comments:
Post a Comment