Thursday, May 21, 2009

Game Day Preview: Chance, level 5 Tiefling, Warlord

Chance, level 5 Tiefling, Warlord
Commanding Presence: Bravura Presence

FINAL ABILITY SCORES
Str 18, Con 12, Dex 10, Int 16, Wis 8, Cha 16.

STARTING ABILITY SCORES
Str 17, Con 12, Dex 10, Int 14, Wis 8, Cha 13.

AC: 20 Fort: 18 Reflex: 17 Will: 17
HP: 44 Surges: 8 Surge Value: 11

TRAINED SKILLS
History +10, Intimidate +10, Athletics +10, Diplomacy +10

UNTRAINED SKILLS
Acrobatics +1, Arcana +5, Bluff +7, Dungeoneering +1, Endurance +2, Heal +1, Insight +1, Nature +1, Perception +1, Religion +5, Stealth +3, Streetwise +5, Thievery +1

FEATS
Level 1: Improved Bravura
Level 2: Saving Inspiration
Level 4: Sickening Finish

POWERS
Warlord at-will 1: Brash Assault
Warlord at-will 1: Wolf Pack Tactics
Warlord encounter 1: Luring Focus
Warlord daily 1: Fearless Rescue
Warlord utility 2: Heroic Effort
Warlord encounter 3: Shielding Retaliation
Warlord daily 5: Scent of Victory

ITEMS
Longsword, Light Shield, Adventurer's Kit, Sacrificial Longsword +2, Healer's Brooch +1, Darkleaf Hide Armor +1

1 comment:

  1. Oddly, I used a similar build for the last Game Day when the DM decided to accommodate 6 players.

    I expect that Brash Assault will cause some issues during Game Day. I like it, myself, but it's an odd power, one that puts choice in the hands of the DM. If he doesn't take the offered attack (and the risk of a counter attack) then it's just a melee basic attack for the warlord. Some DM's will role-play the monsters as "dumb" in order to let the power work, but I don't think that's necessary or intended, as the rules generally allow monsters to know what they're getting into, power-wise. I think the idea is for the Bravura warlord to offer the DM/monster a sweet deal and bet his hit points that the monster will miss and the ally will hit.

    Heh, this from someone who never found a good time to use the power with his last Bravura Warlord.

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