Arcane Implement Mastery: Wand of Accuracy
FINAL ABILITY SCORES
Str 10, Con 11, Dex 16, Int 21, Wis 12, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 13, Int 18, Wis 12, Cha 8.
AC: 20 Fort: 13 Reflex: 18 Will: 17
HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS
Stealth +10, Arcana +14, Religion +12, History +14, Nature +8
UNTRAINED SKILLS
Acrobatics +7, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +4, Heal +5, Insight +5, Intimidate +3, Perception +5, Streetwise +3, Thievery +7, Athletics +4
FEATS
Wizard: Ritual Caster
Level 1: Improved Initiative
Level 2: Armor Proficiency (Leather)
Level 4: Jack of All Trades
POWERS
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Magic Missile
Wizard encounter 1: Burning Hands
Wizard daily 1: Freezing Cloud
Wizard daily 1 Spellbook: Acid Arrow
Wizard utility 2: Expeditious Retreat
Wizard utility 2 Spellbook: Shield
Wizard encounter 3: Color Spray
Wizard daily 5: Fireball
Wizard daily 5 Spellbook: Stinking Cloud
ITEMS
Spellbook, Leather Armor, Adventurer's Kit, Magic Wand +2, Implement, Wand, Bloodcut Leather Armor +1, Cape of the Mountebank +1
Saturday May 23
12:00 pm to 6:00 pm
Alternate Icons
257 Marlborough Street
Brantford
ON N3S 4T4
12:00 pm to 6:00 pm
Alternate Icons
257 Marlborough Street
Brantford
ON N3S 4T4
Thanks for posting these character summaries, Mike. I found that the biggest time-waster last D&D WWGD was getting to know your character. By having these write-ups before I get to the game table I can figure out which character I want and the best way to run him.
ReplyDeleteMy local game store has moved WWGD to Sunday due to a scheduling conflict in their playing area. I see that you live in the Greater Toronto Area. If you or any of your readers want to play Sunday, fell free to join the Dungeon's Master group at the "Two-Headed Dragon" in North York (Yonge & Sheppard). Game starts at noon.
Thanks Ameron, appreciated. Sunday is our normal night though, i'll let everyone know.
ReplyDelete