So today's tip is about encounter information. When building your encounter its important to list details about the encounter, is it day or is it night, what is the illumination like, is there difficult terrain in the encounter and where is it. Are there areas of concern, that could deal damage.
Every encounter you build should include the following
Illumination: Consider time of day, weather, and put in any negatives you need to apply to perception checks
Traps/Damage: Identify any areas that are traps or create damage. Example what if one square has a campfire.
Treasure: List any treasure that can be found in the encounter
This is where you can make your encounter unique and give your players additional challenges. Its a great way to increase the challenge of an encounter without affecting the monsters or XP. Check out the Dungeon Delve for great ideas on tweaking up your encounter.
So you have your encounter built, and your using tiles, how do you convey this information to the player?

Its hard to see in the picture to the left beacuse the material is so clear but thats the beauty of it, it allows you to mix well with your tiles, and still draw directly on the encounter. I highly recomend drawing walls, and if something in the encounter causes something to change, you can show it live, its even great for drawing in the wizards wall of fire.

It gives them some flexibility in the encounter that makes sence, brings back the old marching order question, and gives you control when setting up your encounter.

In this case were going to create small peices of sticky tack and stick the film on the tiles. Five peices should work just fine, one in each corner and one in the middle.

So this DM tip is half crafts and half tip, in either case i hope you enjoy it and find new ways to use the overhead projector sheets. I don't recommend cutting them up because it makes them harder to reuse, but having a bunch that are 8"x 8" will work out in your favor.
Until next time, keep your dice on the table.
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