Distraction Orbs is a type of Minion I sometimes use that generally
lowers the defenses of the party. It has no other purpose and does not do any
damage
Here is an example of one that focuses on reflex
The choice becomes tough for the players; do they destroy the
minion then have an effect on them that a save can end?
I’ve also made it more difficult for higher levels
The level 11 minion’s death burst effect is Slowed & -2
Reflex (Save Ends)
The level 21 minion’s death burst effect is Immobilized
& -2 Reflex (Save Ends)
Its nice and simple, the creatures have decent speed, are
tiny, and hover. These three key elements allows them to get close to the party
and just hang around
Stench Skull is the Fort based minion
Level 1: -2 Fort (SE)
Level 11: Can’t Shift & -2 Fort (SE)
Level 21: Can’t spend healing surges & -2 Fort (SE)
There are probably some better options for level 11, but in
general these little guys can add an annoyance level to any combat without
making it that much more difficult.
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