Primary Skills:
Acrobatics, Athletics, Bluff, Diplomacy, Endurance, Intimidate, Attack
players will often come up with their own ideas, use your judgment and roll with it, each skill can be used uniquely, if the players to say how they are going to use the skill don't reward them a successSecondary Skills:
Perception, Thievery
Each can be used to help out the party and give a +2 to next rolls. max once per round
Attack
Players can make a basic attack roll (no damage) a successful hit grants the group another success
Doing Nothing
Any player who doesn't do anything takes 5 damage, from inadvertently getting hit in the fight
Targets DC's
The pub fight can ideally only be run in the firs two tiers after that the players powers get to the point where there is no pub fight.
Levels 1-6 DC 18 Complexity 4 (10/5)
Levels 7-12 DC 25 Complexity 3 (8/4)
Levels 13-18 DC 27 Complexity 2 (6/3)
Success
Success means they got out of the fight without being damaged, or being considered responsible for the fight. And the DM can include any other reward that the story or game may require.
Failure
Another situation where it is up to the DM. The players can be thrown in jail for the night and unable to get a proper rest. lose a healing surge, owe the bar money for breaking things. Or if the story calls for it, be charged with murder.
This challenge is a quick one to run off, and can works when its tailored for your game.
Until next time, keep your dice on the table
What a great skill challenge! No need to come up with examples for every contingency just let the PCs and the DM determine if it makes sense. I really like that you have a PC who does nothing but stand around take 5 damage. Awesome.
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